

Watch on YouTube Digital Foundry's John Linneman and Alex Battaglia share their thoughts on the Xbox versions of Microsoft Flight Simulator. In the past, we've talked about how challenging this game is to run - in fact, we've embedded a library video further on down the page from the RTX 3080 launch showing that even one of the most powerful GPUs on the planet can't deliver 4K60, even with our carefully blended range of optimised settings.

Developer Asobo Studio delivers incredible visuals on multiple fronts: terrain rendering is first class, the sheer density from the cityscapes is still awe-inspiring while atmospheric rendering, cloud simulation and weather characteristics look simply phenomenal. Microsoft Flight Simulator literally gives you access to the entire world thanks to its unique world generation systems, backed up by streaming from the cloud.
#Flight simulator s for pc Pc#
Yes there are some drawbacks, but the takeaway is that Series X is delivering a visual experience up there with PC at its best, while Series S - although compromised - is borderline miraculous to behold bearing in mind this is a $299/£249 console with onerous memory constraints.īut it's all there. When it launched on PC, we described it as the new Crysis in terms of the way it's able to push hardware to the limit, so successfully executing a console port was never going to be easy, no matter how capable the console is. In fact, in many respects, it is simply in a class of its own. We like to talk about 'next generation experiences' at Digital Foundry and this is up there with the best. Microsoft Flight Simulator has finally arrived on Xbox Series X and Series S consoles - and it's simply terrific.
